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Dominions 5

Dominions 5 development has been going on for quite a while now and the game is getting close to finished. If everything goes according to plan, the game will be released on Steam at the end of November. Below is a list of some major things that are different in the new Dominions 5.

Bless Effects

goddesign A pretender god's bless effect can now vary wildly from one god to the next as you get to design the bless effect when creating the pretender. The magic paths and scales will restrict which bless effects are available and how many can be chosen. E.g. an arch mage with a low skill on many paths will be able to choose many different minor bless effects, while a pretender with only one high path skill can choose one powerful matching bless effect or a combination of lesser ones.

The more powerful blesses require an incarnate pretender, meaning he has to be awake and alive for the effect to be active. Some other bless effects are passive and constantly affect all sacred units, regardless of whether they are blessed. "Water Breathing" and "Larger" are example of passive blesses. Certain nations have exceptionally strong blesses and get extra design points for bless effects.

The pretender god's main path will also determine what type of holy spells his priests will receive. E.g. a fire god's priest will smite his enemies with burning flames, while the priests of an earth god will turn his enemies to stone.

Real Time Combat

Combat in Dominions 5 differs quite a bit from how it was in the previous Dominions games. Now all units do their actions simultaneously, so units will move at the same time as enemy arrows and spells are flying. With the simultaneous move it is no longer important who reaches whom first, the units reach each other simultaneously and it is random which one gets to strike first.

Large battles are now much quicker to watch as they do not take much longer to watch than the smaller ones, but the slow motion replay speed can be useful to take in all that is happening. For those that want all the details there are also detailed battle logs that can be viewed for each unit, so you can see where all the damage came from.

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There is also a large number of new mechanics and unit traits that can affect a battle. E.g. shields can be damaged or broken if struck by a very hard blow, so using shields against giants with large axes may not be adviseable.

Combat spells take time to prepare and cast in Dominions 5, and more complicated spells have greater casting times. A battle enchantment that requires gems may take twice as long to cast as a fireball spell. Spells that are being prepared may be interrupted if the mage takes damage before they finish casting.

The battles are still fully automatic and player input comes from army setup and initial orders as usual.

Random Maps, Winter and Movement

mainmap1 The random map generation has been remade for Dominions 5, and in addition to a new aesthetic the maps have a winter overlay which will cover cold provinces. The movement system has been revised and it is now possible for very fast non-fliers to compete with slow fliers in terms of strategic mobility. Snow is also taken into account and will make it slower to walk through provinces.

In the early age names of neighboring provinces are known, but in mid and late age names one or two provinces farther away are revealed.

Recruitment Points and Fort Building

Recruitment points is a new resource in provinces. It comes from population, but can be improved by building a fort in the province. A low number of recruitment points can limit the number of units that can be built in a province, so both this attribute and resources should be taken into consideration when deciding where to build a fort.

Mounted troops have lower gold costs compared to dom4, but they have higher recruitment costs than infantry units. Thus densely populated provinces will be more important if you want to recruit knights and other elite units.

Fortifications are now built at the lowest level (usually a palisade). After it has finished construction, the fortification can be upgraded. The level of forts available is generally lower in the early age and higher in the late age. Some nations, like MA Ulm, can recruit architects or masons that can build higher level forts.

Higher level forts also enable faster commander recruitment. Regular commanders, scouts and low level priests require one commander point. Most mages and priests require two points, and the most powerful mages require four points. Provinces only have one command point available to start with, but upgrading from a palisade to a fortress will increase the value to two, and the most advanced nations are able to build citadels that provide three command points.

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New Features

There are many more changes since Dominions 4 that haven't been mentioned here, more information will come later. Dominions 5 will be released simultaneously on Linux, Windows and Mac OS X as usual.

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Buying and Forum

Dominions 5 can soon be bought on Steam.


There is also a forum on Steam, please use that if you have questions or if you have bugs to report.

Screenshots

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